Maelstrom Game Mac Os X

Maelstrom
Developer(s)Ambrosia Software
Publisher(s)Ambrosia Software
Designer(s)Andrew Welch
Platform(s)Mac OS, Linux
Release1992
Genre(s)Multidirectional shooter
Mode(s)Single-player
Gameplay screenshot

Maelstrom is a video game developed by Andrew Welch, released as shareware in November 1992 for Mac OS.[1] The game is an enhanced clone of Atari, Inc.'s 1979 Asteroids arcade game with a visual style similar to the Atari Games 1987 sequel, Blasteroids.[2]Maelstrom was released when there were few action games for the high-resolution color displays of the Macintosh, so it garnered much interest, despite the dated concept, and led to the creation of Ambrosia Software.

The game was later released as free and open-source software, resulting in ports for other platforms.

Gameplay[edit]

Programmer Sam Lantiga has released an updated, Mac OS X-friendly version of Ambrosia Software's award-winning twelve-year-old arcade game Maelstrom. In version 3 of the game, the Asteroids-inspired classic has been re-written to take advantage of the Simple DirectMedia Layer and SDLnet libraries. The game, which has seen updates in its.

Maelstrom is played in a 2D overview in a section of space. The object of the game is to reach the highest score possible by shooting asteroids with a plasma cannon from a spaceship. The ship can move in any direction across the screen and also has a limited amount of shield. The player may also pick up power-ups and encounter unusual objects and enemies throughout the game.

Development[edit]

Maelstrom was created using THINK C and uses 18,000 lines of C code with 9,000 lines of inline assembly language.

Maelstrom Game Mac Os X

Reception[edit]

In 1993, Maelstrom won 'Best New Macintosh Product' in the 'Shareware Industry Awards for Best Game,'[3] as well as receiving other awards.[4]

Legacy[edit]

Welch gave the source-code to Sam Lantinga, who created a SDL port and released it in 1995. It included networked multiplayer.

In 1999 Ambrosia Software released Latinga's version 3.0 as open-source software under the terms of the GNU General Public License (GPL).[4]In 2010, Andrew Welch and Ian Gilman released the game's contents under the free Creative Commons licenseAttribution,[5] which makes Maelstrom completely free and open-source software.

References[edit]

  1. ^answer from the official FAQ on the release date
  2. ^'Maelstrom for Macintosh'. GameSpot. Retrieved 22 January 2010.[permanent dead link]
  3. ^2000-1992 SIA Winner on siavoting.com '1993 Winners - Almanac, Maelstrom, [...]' (archived)
  4. ^ ab'Into the Maelstrom'. The Mac Observer. 1999-12-08. Archived from the original on 24 May 2000. Retrieved 2011-04-28.
  5. ^Mercurial > Maelstrom / changeset on libsdl.org 'Andrew Welch and Ian Gilman allow the artwork and animations to be used under the Creative Commons Attribution 3.0 license' (15 April 2010)

Maelstrom For Mac

External links[edit]

Wikimedia Commons has media related to Maelstrom (1992 video game).
  • Maelstrom 3.0 on libsdl.org
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Maelstrom_(1992_video_game)&oldid=946733463'
Maelstrom Game Mac Os X

Maelstrom Game Mac Os X 10 11 Download Free

What is Maelstrom?

Maelstrom is a simple yet addictive arcade game in which you thrust your spaceship around the screen and dodge various space hazards while trying to destroy the meteorites flying around you. Maelstrom features color animation graphics, funny sound effects and progressive difficulty rising from wave to wave, not to mention a multitude of power ups, score multiplyers and alien spaceships that will come at you once you're a couple waves into the game.

This is Ambrosia Software's first runaway hit, a timeless Macintosh classic title to try if you never played it!

This is the original 68K version. See also: Maelstrom 3.x for PPC


mac-maelstrom-13.sit(731 KiB / 748.55 KB)
Maelstrom v1.3 / compressed w/ Stuffit
145 / 2014-04-14 / 2016-08-30 / cf75ceaadcfa03e9e9b1811deba8a1031aaf1890 / /
maelstrom_1.3.x_to_1.4.0_.sit(72.72 KiB / 74.46 KB)
Maelstrom v1.3.x to 1.4 updater / compressed w/ Stuffit
31 / 2014-04-14 / 2016-08-30 / bc665e4bb51e125d8f17439097794326b325232d / /
Maelstrom_1.4.3.sit(1.08 MiB / 1.13 MB)
/ compressed w/ Stuffit
250 / 2017-01-12 / e741f53c34f268418c6a6b5ff994ba81637527c0 / /
Maelstrom-1.2.sit(575 KiB / 588.81 KB)
Maelstrom v1.2 / compressed w/ Stuffit
4 / 2020-01-27 / 6e9a36e3b41b80645ce9f2ca35cbf2eefc2b8722 / /
Maelstrom1-4.0.sit(715.27 KiB / 732.43 KB)
Maelstrom v1.4.0 / compressed w/ Stuffit
1 / 2020-04-02 / 0508d34d0f2f86e4581b206addf78830bb310d93 / /

Architecture


Motorola 68K


From Mac OS 6.0 up to Mac OS 9.2


Compatibility notes

Architecture: 68K (68020 CPU or faster)

Mac OS 6.0.7 - Mac OS 9.2.2

A monitor supporting 256 colors mode (8-bits) or grayscale.

Runs in Basilisk II under 256 colors mode


Emulating this? It should run fine under: Basilisk II